[tor-commits] [tor-browser] 47/76: Bug 1691774 - Check shmem allocation/mapping failures in ClientWebGLContext. r=jgilbert, a=RyanVM
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richard pushed a commit to branch tor-browser-91.8.0esr-11.0-1
in repository tor-browser.
commit 4ed1d7ab3cfe4cf806746d560cc6917b15bee767
Author: Andrew Osmond <aosmond at mozilla.com>
AuthorDate: Mon Mar 21 09:15:45 2022 -0400
Bug 1691774 - Check shmem allocation/mapping failures in ClientWebGLContext. r=jgilbert, a=RyanVM
We use webgl::RaiiShmem in a few places to read in pixel buffers from a
call to the compositor process. Shmems might fail to be mapped into our
process, probably due to virtual memory constraints, and we should check
for that condition.
Differential Revision: https://phabricator.services.mozilla.com/D136365
---
dom/canvas/ClientWebGLContext.cpp | 27 ++++++++++++++++++++-------
dom/canvas/ClientWebGLContext.h | 3 ++-
2 files changed, 22 insertions(+), 8 deletions(-)
diff --git a/dom/canvas/ClientWebGLContext.cpp b/dom/canvas/ClientWebGLContext.cpp
index dfe2550d047d3..7f7dc1e85c307 100644
--- a/dom/canvas/ClientWebGLContext.cpp
+++ b/dom/canvas/ClientWebGLContext.cpp
@@ -909,6 +909,7 @@ RefPtr<gfx::SourceSurface> ClientWebGLContext::GetFrontBufferSnapshot(
}
const auto& surfSize = res.surfSize;
const webgl::RaiiShmem shmem{child, res.shmem};
+ if (!shmem) return nullptr;
const auto& shmemBytes = shmem.ByteRange();
if (!surfSize.x) return nullptr; // Zero means failure.
@@ -1002,7 +1003,7 @@ RefPtr<gfx::DataSourceSurface> ClientWebGLContext::BackBufferSnapshot() {
const auto desc = webgl::ReadPixelsDesc{{0, 0}, size};
const auto range = Range<uint8_t>(map.GetData(), stride * size.y);
- DoReadPixels(desc, range);
+ if (!DoReadPixels(desc, range)) return nullptr;
const auto begin = range.begin().get();
@@ -3099,6 +3100,10 @@ void ClientWebGLContext::GetBufferSubData(GLenum target, GLintptr srcByteOffset,
return;
}
const webgl::RaiiShmem shmem{child, rawShmem};
+ if (!shmem) {
+ EnqueueError(LOCAL_GL_OUT_OF_MEMORY, "Failed to map in sub data buffer.");
+ return;
+ }
const auto shmemView = shmem.ByteRange();
MOZ_RELEASE_ASSERT(shmemView.length() == 1 + destView.length());
@@ -4575,18 +4580,20 @@ void ClientWebGLContext::ReadPixels(GLint x, GLint y, GLsizei width,
{format, type},
state.mPixelPackState};
const auto range = Range<uint8_t>(bytes, byteLen);
- DoReadPixels(desc, range);
+ if (!DoReadPixels(desc, range)) {
+ return;
+ }
}
-void ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc,
+bool ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc,
const Range<uint8_t> dest) const {
const auto notLost =
mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF.
- if (!notLost) return;
+ if (!notLost) return false;
const auto& inProcess = notLost->inProcess;
if (inProcess) {
inProcess->ReadPixelsInto(desc, dest);
- return;
+ return true;
}
const auto& child = notLost->outOfProcess;
child->FlushPendingCmds();
@@ -4594,16 +4601,20 @@ void ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc,
if (!child->SendReadPixels(desc, dest.length(), &res)) {
res = {};
}
- if (!res.byteStride) return;
+ if (!res.byteStride) return false;
const auto& byteStride = res.byteStride;
const auto& subrect = res.subrect;
const webgl::RaiiShmem shmem{child, res.shmem};
const auto& shmemBytes = shmem.ByteRange();
+ if (!shmem) {
+ EnqueueError(LOCAL_GL_OUT_OF_MEMORY, "Failed to map in back buffer.");
+ return false;
+ }
uint8_t bpp;
if (!GetBytesPerPixel(desc.pi, &bpp)) {
MOZ_ASSERT(false);
- return;
+ return false;
}
const auto& packing = desc.packState;
@@ -4628,6 +4639,8 @@ void ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc,
}
Memcpy(destItr, srcItr, xByteSize);
}
+
+ return true;
}
bool ClientWebGLContext::ReadPixels_SharedPrecheck(
diff --git a/dom/canvas/ClientWebGLContext.h b/dom/canvas/ClientWebGLContext.h
index 12e5d5782be49..c9f185dd1c790 100644
--- a/dom/canvas/ClientWebGLContext.h
+++ b/dom/canvas/ClientWebGLContext.h
@@ -1009,7 +1009,8 @@ class ClientWebGLContext final : public nsICanvasRenderingContextInternal,
private:
RefPtr<gfx::DataSourceSurface> BackBufferSnapshot();
- void DoReadPixels(const webgl::ReadPixelsDesc&, Range<uint8_t>) const;
+ [[nodiscard]] bool DoReadPixels(const webgl::ReadPixelsDesc&,
+ Range<uint8_t>) const;
uvec2 DrawingBufferSize();
void AfterDrawCall() {
--
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