[tor-bugs] #1991 [Analysis]: Recognize poor guard performance and switch?
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Mon Jul 1 09:11:42 UTC 2013
#1991: Recognize poor guard performance and switch?
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Reporter: arma | Owner:
Type: enhancement | Status: assigned
Priority: normal | Milestone:
Component: Analysis | Version:
Keywords: performance roundtrip | Parent: #2769
Points: 5 | Actualpoints:
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Changes (by arma):
* cc: iang, tariq.ee (added)
Comment:
Adding Ian and Tariq since this is on-topic for them as well.
It seems clear that we can only make this decision based on public global
info (if we do it based on our observed performance from the guard, we
open ourselves to attacks where a local adversary makes us switch our
guards).
I'm not sure what the right statistic is for deciding that we're 'far
enough' down the performance tail. Is it different when the guard set is 2
guards rather than 3? How about 1 guard? Sounds like a generalizable
research problem -- and one that would benefit from knowing how actual
stats people approach these questions.
--
Ticket URL: <https://trac.torproject.org/projects/tor/ticket/1991#comment:18>
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