[tbb-commits] [tor-browser/tor-browser-45.4.0esr-6.5-1] Bug 1070710 - Use ViewRegion for vibrant areas in VibrancyManager. r=spohl
gk at torproject.org
gk at torproject.org
Mon Oct 3 12:17:58 UTC 2016
commit 037b95c9574e274274441a17d3f304d529417f7d
Author: Markus Stange <mstange at themasta.com>
Date: Mon Jul 11 14:47:05 2016 -0400
Bug 1070710 - Use ViewRegion for vibrant areas in VibrancyManager. r=spohl
MozReview-Commit-ID: 5qVo59SV7QG
--HG--
extra : histedit_source : 12980052172b2a858a52978fdd98dea28a9ea854
---
widget/cocoa/VibrancyManager.h | 14 +++------
widget/cocoa/VibrancyManager.mm | 70 +++++++++--------------------------------
2 files changed, 18 insertions(+), 66 deletions(-)
diff --git a/widget/cocoa/VibrancyManager.h b/widget/cocoa/VibrancyManager.h
index 464a106..737fdc2 100644
--- a/widget/cocoa/VibrancyManager.h
+++ b/widget/cocoa/VibrancyManager.h
@@ -11,6 +11,7 @@
#include "nsClassHashtable.h"
#include "nsRegion.h"
#include "nsTArray.h"
+#include "ViewRegion.h"
#import <Foundation/NSGeometry.h>
@@ -100,20 +101,13 @@ public:
*/
static bool SystemSupportsVibrancy();
- // The following are only public because otherwise ClearVibrantRegionFunc
- // can't see them.
- struct VibrantRegion {
- LayoutDeviceIntRegion region;
- nsTArray<NSView*> effectViews;
- };
- void ClearVibrantRegion(const VibrantRegion& aVibrantRegion) const;
-
protected:
- NSView* CreateEffectView(VibrancyType aType, NSRect aRect);
+ void ClearVibrantRegion(const LayoutDeviceIntRegion& aVibrantRegion) const;
+ NSView* CreateEffectView(VibrancyType aType);
const nsChildView& mCoordinateConverter;
NSView* mContainerView;
- nsClassHashtable<nsUint32HashKey, VibrantRegion> mVibrantRegions;
+ nsClassHashtable<nsUint32HashKey, ViewRegion> mVibrantRegions;
};
} // namespace mozilla
diff --git a/widget/cocoa/VibrancyManager.mm b/widget/cocoa/VibrancyManager.mm
index 26f9670..f12cac6 100644
--- a/widget/cocoa/VibrancyManager.mm
+++ b/widget/cocoa/VibrancyManager.mm
@@ -15,63 +15,25 @@ VibrancyManager::UpdateVibrantRegion(VibrancyType aType,
const LayoutDeviceIntRegion& aRegion)
{
auto& vr = *mVibrantRegions.LookupOrAdd(uint32_t(aType));
- if (vr.region == aRegion) {
- return;
- }
-
- // We need to construct the required region using as many EffectViews
- // as necessary. We try to update the geometry of existing views if
- // possible, or create new ones or remove old ones if the number of
- // rects in the region has changed.
-
- nsTArray<NSView*> viewsToRecycle;
- vr.effectViews.SwapElements(viewsToRecycle);
- // vr.effectViews is now empty.
-
- LayoutDeviceIntRegion::RectIterator iter(aRegion);
- const LayoutDeviceIntRect* iterRect = nullptr;
- for (size_t i = 0; (iterRect = iter.Next()) || i < viewsToRecycle.Length(); ++i) {
- if (iterRect) {
- NSView* view = nil;
- NSRect rect = mCoordinateConverter.DevPixelsToCocoaPoints(*iterRect);
- if (i < viewsToRecycle.Length()) {
- view = viewsToRecycle[i];
- [view setFrame:rect];
- [view setNeedsDisplay:YES];
- } else {
- view = CreateEffectView(aType, rect);
- [mContainerView addSubview:view];
-
- // Now that the view is in the view hierarchy, it'll be kept alive by
- // its superview, so we can drop our reference.
- [view release];
- }
- vr.effectViews.AppendElement(view);
- } else {
- // Our new region is made of less rects than the old region, so we can
- // remove this view. We only have a weak reference to it, so removing it
- // from the view hierarchy will release it.
- [viewsToRecycle[i] removeFromSuperview];
- }
- }
-
- vr.region = aRegion;
+ vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
+ return this->CreateEffectView(aType);
+ });
}
void
VibrancyManager::ClearVibrantAreas() const
{
for (auto iter = mVibrantRegions.ConstIter(); !iter.Done(); iter.Next()) {
- ClearVibrantRegion(*iter.UserData());
+ ClearVibrantRegion(iter.UserData()->Region());
}
}
void
-VibrancyManager::ClearVibrantRegion(const VibrantRegion& aVibrantRegion) const
+VibrancyManager::ClearVibrantRegion(const LayoutDeviceIntRegion& aVibrantRegion) const
{
[[NSColor clearColor] set];
- LayoutDeviceIntRegion::RectIterator iter(aVibrantRegion.region);
+ LayoutDeviceIntRegion::RectIterator iter(aVibrantRegion);
while (const LayoutDeviceIntRect* rect = iter.Next()) {
NSRectFill(mCoordinateConverter.DevPixelsToCocoaPoints(*rect));
}
@@ -97,15 +59,13 @@ AdjustedColor(NSColor* aFillColor, VibrancyType aType)
NSColor*
VibrancyManager::VibrancyFillColorForType(VibrancyType aType)
{
- const nsTArray<NSView*>& views =
- mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
+ NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView();
- if (!views.IsEmpty() &&
- [views[0] respondsToSelector:@selector(_currentFillColor)]) {
+ if (view && [view respondsToSelector:@selector(_currentFillColor)]) {
// -[NSVisualEffectView _currentFillColor] is the color that our view
// would draw during its drawRect implementation, if we hadn't
// disabled that.
- return AdjustedColor([views[0] _currentFillColor], aType);
+ return AdjustedColor([view _currentFillColor], aType);
}
return [NSColor whiteColor];
}
@@ -117,12 +77,10 @@ VibrancyManager::VibrancyFillColorForType(VibrancyType aType)
NSColor*
VibrancyManager::VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType)
{
- const nsTArray<NSView*>& views =
- mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
+ NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView();
- if (!views.IsEmpty() &&
- [views[0] respondsToSelector:@selector(fontSmoothingBackgroundColor)]) {
- return [views[0] fontSmoothingBackgroundColor];
+ if (view && [view respondsToSelector:@selector(fontSmoothingBackgroundColor)]) {
+ return [view fontSmoothingBackgroundColor];
}
return [NSColor clearColor];
}
@@ -250,14 +208,14 @@ enum {
@end
NSView*
-VibrancyManager::CreateEffectView(VibrancyType aType, NSRect aRect)
+VibrancyManager::CreateEffectView(VibrancyType aType)
{
static Class EffectViewClassWithoutForegroundVibrancy = CreateEffectViewClass(NO);
static Class EffectViewClassWithForegroundVibrancy = CreateEffectViewClass(YES);
Class EffectViewClass = HasVibrantForeground(aType)
? EffectViewClassWithForegroundVibrancy : EffectViewClassWithoutForegroundVibrancy;
- NSView* effectView = [[EffectViewClass alloc] initWithFrame:aRect];
+ NSView* effectView = [[EffectViewClass alloc] initWithFrame:NSZeroRect];
[effectView performSelector:@selector(setAppearance:)
withObject:AppearanceForVibrancyType(aType)];
[effectView setState:VisualEffectStateForVibrancyType(aType)];
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